Don't let that fool you though this game is absolutely Civilization. So I still play IV, just so being invaded was a threat, because managing culture and tech has always been last resorts to beat the clock or so easy you're ashamed to win that way (and often deactivated to avoid accidental victories). Civilization V however, includes multiple dramatic changes that have been made to the Civilization formula. and from what I understand the AI still can't fight a decent war. But it is lack of stacking and the AIs inability to be formidable with the new mechanics that really killed it This was the Civ that made me stop buying new Civs. The lack of religion and civics hurt too. and they took that away to focus on more mundane strategies. Every new or revised mechanic is bound to stir up dissent, but some fundamental changes ended up being at odds with the how the. Part of the fun was watching your empire spread across the map. Cultural victories and the Space Race always used to feel like a participant trophy that you won because you couldn't get in other victories in time. but then this game heavily punishes you for empire building and that kills most of the fun. ![]() ![]() The AI was more of a military threat when it could stack. If you're playing with a human or humans, the new combat works (save the navy) but if you are playing with just the AI, war isn't a threat, the AI can't think enough to be a threat with the new combat mechanics.
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